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Psychology Blog - Page 4
Showing articles with label Industrial and Organizational Psychology.
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rosemary_mccull
Migrated Account
10-19-2015
06:02 AM
This piece was originally published on April 17th, 2008
Throughout the world, boys and girls prefer to play with different types of toys. Boys typically like to play with cars and trucks, while girls typically choose to play with dolls. Why is this? A traditional sociological explanation is that boys and girls are socialized and encouraged to play with different types of toys by theirparents, peers, and the “society.” Growing scientific evidence suggests, however, that boys’ and girls’ toy preferences may have a biological origin.
In 2002, Gerianne M. Alexander of Texas A&M University and Melissa Hines of City University in London stunned the scientific world by showing that vervet monkeys showed the same sex-typical toy preferences as humans. In an incredibly ingenious study, published in Evolution and Human Behavior, Alexander and Hines gave two stereotypically masculine toys (a ball and a police car), two stereotypically feminine toys (a soft doll and a cooking pot), and two neutral toys (a picture book and a stuffed dog) to 44 male and 44 female vervet monkeys. They then assessed the monkeys’ preference for each toy by measuring how much time they spent with each. Their data demonstrated that male vervet monkeys showed significantly greater interest in the masculine toys, and the female vervet monkeys showed significantly greater interest in the feminine toys. The two sexes did not differ in their preference for the neutral toys.
Alexander and Hines’s article contains a wonderful picture (reproduced here in full living color, courtesy of Gerianne M. Alexander) of a female vervet monkey conducting an anogenital inspection (examining the genital area of the doll in an attempt to determine whether it is male or female), as a girl might, and a male vervet monkey pushing the police car back and forth, as a boy might. If children’s toy preferences were largely formed by gender socialization, as traditional sociologists claim, in which their parents give “gender-appropriate” toys to boys and girls, how can these male and female vervet monkeys have the same preferences as boys and girls? They were never socialized by humans, and they had never seen these toys before in their lives. Yet, not only did male and female vervet monkeys show the identical sex preference for toys, but how they played with these toys was also identical to how boys and girls might.
As stunningly ingenious and spectacular Alexander and Hines's initial study was, it stood alone in the scientific literature for a while. All new scientific discoveries must be replicated to make sure that the findings are both genuine and generalizable. Well, it took the field six years, but the original findings have now been replicated.
In a forthcoming article in Hormones and Behavior, Janice M. Hassett, Erin R. Siebert, and Kim Wallen, of Emory University, replicate the sex preferences in toys among members of another primate species (rhesus monkeys). Their study shows that, when given a choice between stereotypically male “wheeled toys” (such as a wagon, a truck, and a car) and stereotypically female “plush toys” (such as Winnie the Pooh, Raggedy Ann, and a koala bear hand puppet), male rhesus monkeys show strong and significant preference for the masculine toys. Female rhesus monkeys show preference for the feminine toys, but the difference in their preference is not statistically significant.
We do not yet know exactly why males of different primate species prefer wheeled toys and other vehicles, or why females of different primate species prefer plush toys and other dolls (except for their vague resemblance to babies, for which females are evolutionarily designed to care). However, it is becoming less and less likely that “gender socialization” is the reason why boys and girls prefer different toys, and more and more likely that there are some genetic, hormonal, and other biological reasons for the observed sex differences in toy preference.
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michael_oberlin
Migrated Account
10-16-2015
09:24 AM
This piece was originally published on April 28, 2014 How well can computers interact with humans? Certainly computers play a mean game of chess, which requires strategy and logic, and “Jeopardy!,” in which they must process language to understand the clues read by Alex Trebek (and buzz in with the correct question). But in recent years, scientists have striven for an even more complex goal: programming computers to read human facial expressions. The practical applications could be profound. Computers could supplement or even replace lie detectors. They could be installed at border crossings and airport security checks. They could serve as diagnostic aids for doctors. Researchers at the University of California, San Diego, have written software that not only detected whether a person’s face revealed genuine or faked pain, but did so far more accurately than human observers. While other scientists have already refined a computer’s ability to identify nuances of smiles and grimaces, this may be the first time a computer has triumphed over humans at reading their own species. “A particular success like this has been elusive,” said Matthew A. Turk, a professor of computer science at the University of California, Santa Barbara. “It’s one of several recent examples of how the field is now producing useful technologies rather than research that only stays in the lab. We’re affecting the real world.” People generally excel at using nonverbal cues, including facial expressions, to deceive others (hence the poker face). They are good at mimicking pain, instinctively knowing how to contort their features to convey physical discomfort. And other people, studies show, typically do poorly at detecting those deceptions. In a new study, in Current Biology, by researchers at San Diego, the University of Toronto and the State University of New York at Buffalo, humans and a computer were shown videos of people in real pain or pretending. The computer differentiated suffering from faking with greater accuracy by tracking subtle muscle movement patterns in the subjects’ faces. “We have a fair amount of evidence to show that humans are paying attention to the wrong cues,” said Marian S. Bartlett, a research professor at the Institute for Neural Computation at San Diego and the lead author of the study. For the study, researchers used a standard protocol to produce pain, with individuals plunging an arm in ice water for a minute (the pain is immediate and genuine but neither harmful nor protracted). Researchers also asked the subjects to dip an arm in warm water for a moment and to fake an expression of pain. Observers watched one-minute silent videos of those faces, trying to identify who was in pain and who was pretending. Only about half the answers were correct, a rate comparable to guessing. Then researchers provided an hour of training to a new group of observers. They were shown videos, asked to guess who was really in pain, and told immediately whom they had identified correctly. Then the observers were shown more videos and again asked to judge. But the training made little difference: The rate of accuracy scarcely improved, to 55 percent. Then a computer took on the challenge. Using a program that the San Diego researchers have named CERT, for computer expression recognition toolbox, it measured the presence, absence and frequency of 20 facial muscle movements in each of the 1,800 frames of one-minute videos. The computer assessed the same 50 videos that had been shown to the original, untrained human observers. The computer learned to identify cues that were so small and swift that they eluded the human eye. Although the same muscles were often engaged by fakers and those in real pain, the computer could detect speed, smoothness and duration of the muscle contractions that pointed toward or away from deception. When the person was experiencing real pain, for instance, the length of time the mouth was open varied; when the person faked pain, the time the mouth opened was regular and consistent. Other combinations of muscle movements were the furrowing between eyebrows, the tightening of the orbital muscles around the eyes, and the deepening of the furrows on either side of the nose. The computer’s accuracy: about 85 percent. Jeffrey Cohn, a University of Pittsburgh professor of psychology who also conducts research on computers and facial expressions, said the CERT study addressed “an important problem, medically and socially,” referring to the difficulty of assessing patients who claim to be in pain. But he noted that the study’s observers were university students, not pain specialists. Dr. Bartlett said she didn’t mean to imply that doctors or nurses do not perceive pain accurately. But “we shouldn’t assume human perception is better than it is,” she said. “There are signals in nonverbal behavior that our perceptual system may not detect or we don’t attend to them.” Dr. Turk said that among the study’s limitations were that all the faces had the same frontal view and lighting. “No one is wearing sunglasses or hasn’t shaved for five days,” he said. Dr. Bartlett and Dr. Cohn are working on applying facial expression technology to health care. Dr. Bartlett is working with a San Diego hospital to refine a program that will detect pain intensity in children. “Kids don’t realize they can ask for pain medication, and the younger ones can’t communicate,” she said. A child could sit in front of a computer camera, she said, referring to a current project, and “the computer could sample the child’s facial expression and get estimates of pain. The prognosis is better for the patient if the pain is managed well and early.” Dr. Cohn noted that his colleagues have been working with the University of Pittsburgh Medical Center’s psychiatry department, focusing on severe depression. One project is for a computer to identify changing patterns in vocal sounds and facial expressionsthroughout a patient’s therapy as an objective aid to the therapist. “We have found that depression in the facial muscles serves the function of keeping others away, of signaling, ‘Leave me alone,’ ” Dr. Cohn said. The tight-lipped smiles of the severely depressed, he said, were tinged with contempt or disgust, keeping others at bay. “As they become less depressed, their faces show more sadness,” he said. Those expressions reveal that the patient is implicitly asking for solace and help, he added. That is one way the computer can signal to the therapist that the patient is getting better.
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