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Psychology Blog - Page 2
Showing articles with label Cognition.
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Expert
11-19-2016
01:36 PM
Sure, you can explain what a prototype is, but what if students could experience generating a prototype and seeing how it compares with others? Maria Vita (Penn Manor High School, Millersville, PA) suggests using Google’s Artificial Intelligence (AI) experiment “Quick, Draw!” to do just that. After explaining prototypes, send students to the Google “Quick, Draw!” website on any web-enabled device, although a device with a touchscreen, such as a smartphone, is better. Students click the “Let’s Draw!” button to start. Students will be given 20 seconds to draw an object or a concept, such as boomerang. Google uses machine learning to try to guess what the object is. Once Google has correctly guessed or 20 seconds is up, whichever comes first, Google presents another concept or object to draw. After six trials, Google shows all six drawings along with the results. Tap on a drawing to see what other people have drawn for that concept or object as well as see drawings created for other objects that look like that one. Once students have had a chance to do a set of drawings, ask students to explain what this activity had to do with prototypes. (After being given an object or concept, whatever popped into their minds was likely their prototype for that concept.) Vita (2016) suggests instructors “[c]hallenge students to get 6 drawings guessed and/or when the program is unable to guess a drawing explain why it did not fit the prototype.” What’s in it for Google? This department within Google is exploring machine learning. Being given hundreds of drawings of, say, flamingos, helps Google identify any future drawings of flamingos as flamingos. References Vita, M. [AP Psychology Teachers]. (2016, November 18). Challenge students to get 6 drawings guessed and/or when the program is unable to guess a drawing explain why it did not fit the prototype. [Facebook group post]. Retrieved from https://www.facebook.com/groups/556665311050841/
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Expert
10-05-2016
09:25 AM
Help students understand the symptoms of dementia by experiencing some of those symptoms themselves through the free “A Walk Through Dementia” Android app created by Alzheimer’s Research UK in cooperation with Google UK volunteers. There are four videos: a short introduction to dementia, visiting the supermarket, walking home, and making tea. The videos illustrate a number of dementia symptoms which are presented as a bulleted list at the end of each video. While the videos can be experienced in both the Android app and (3 out of 4 videos) on YouTube (see below), the more powerful experience is the interactive virtual reality (VR) version. For the VR experience, students will need an Android phone, the free “A Walk Through Dementia” app available through Google Play, headphones (which students likely already have), and VR goggles. Affordable VR goggles can be purchased here. And by affordable, I mean KnoxLabs is running a fall 2016 sale where their cardboard goggles are $5 each. There are several other goggles available for around $15 each. A quick note of caution. Running any VR app on my Galaxy S6 phone heats it up pretty quickly. I can watch just a few minutes of VR before my app is shut down for overheating. My phone cools down rapidly, and in short order I can watch another video. Your mileage may vary. As an in-class VR activity, divide students into groups of three to six. The number of groups you have will depend on how many VR googles you have. Make sure there is at least one Android phone owner in each group. Ask the Android phone owners to search for and download from Google Play the “A Walk Through Dementia” app. Groups are to plug in the headphones, run the app, and put the phone in the goggles. Have each group member go through a different scenario, i.e. one group member experiences the grocery store, another experiences the walk home, and another experiences making tea. (If there are six students per group, each video is watched by two students.) While experiencing VR, students can sit or stand, but they absolutely should not walk. It’s too disorienting – falling would be expected. At the end of each video, the student who watched it notes the symptoms depicted. Once everyone has watched a video, each student explains to the others in the group what they experienced, being sure to outline the symptoms. Give students an opportunity to share their experience in the VR world with the class. Ask what was most surprising about what they learned. Introduction Video Link : 1780 Walking home Video Link : 1781 Making tea Video Link : 1782
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10-04-2016
09:04 AM
Originally posted on September 28, 2016. We social psychologists have reeled on a couple recent occasions over news reports of unreplicated studies, including one of my favorites—the pencil-in-the-teeth versus mouth of how manipulated facial expression affects mood. But then we also revel in the visible discussions of one of our bigger ideas: implicit bias, which Hillary Clinton obviously understands: Debate moderator Lester Holt: Secretary Clinton, last week, you said we’ve got to do everything possible to improve policing, to go right at implicit bias. Do you believe that police are implicitly biased against black people? Hillary Clinton: Lester, I think implicit bias is a problem for everyone, not just police. I think, unfortunately, too many of us in our great country jump to conclusions about each other. And therefore, I think we need all of us to be asking hard questions about, you know, why am I feeling this way? In some of the many experiments that reveal implicit bias, people are challenged to do as police sometimes must—to make a split-second decision whether to fire a gun, depending on whether a pictured person is holding a gun or, say, a phone. In these experiments, Blacks more than Whites are misperceived to be gun-holding. Vice presidential candidate Mike Pence apparently is unconvinced (if aware) of these experiments: “Donald Trump and I believe there's been far too much of this talk of institutional bias or racism within law enforcement.”
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nathan_dewall
Migrated Account
07-20-2016
11:03 AM
Originally posted on April 25, 2014. We’ve all experienced it. You’re some place where screaming isn’t tolerated, some kids starts wailing, and the parents rush to quiet them down. What happens next is the twist: “They’re the best behaved kids we know,” the parents say, as their child continues to bellow. We nod our heads, feign a smile, and go back to what we’re doing. Before you pounce on me for being impatient and inexperienced, I’m here to share some good news. The more positively we view our close relationship partners, the stronger relationship we have. The best part is that the positivity doesn’t have to exist. If you ask many people, they’ll tell you their close friends are above average on nearly every positive trait. They’re funnier, smarter, and kinder than their peers. We might have positive illusions, but that doesn’t hurt anything. Or does it? Let’s return to how we see our kids. Seeing them as above average might have certain benefits. It might boost your parenting commitment and satisfaction. Who wants to devote the time and energy it takes to parent if you see your kid as a dud? A recent study suggests a potential drawback: many parents perceive their children as healthier than they actually are. The study, which drew on several investigations involving over 15,000 children, found that half of parents who have overweight or obese children rate their child as slimmer than their weight suggests. Just as people villainize parents of screaming children, it’s easy to attack parents who don’t know their children are overweight or obese. But let’s show parents some empathy. Parenting is hard. I don’t have kids, but I can’t tell you how much respect I have for people who do. Parents might not want to hurt their children’s feelings by calling them overweight or obese. They also might not know what it means to be overweight or obese. Is it simply if your son fits into his clothes? If your daughter comes home crying because a school bully called her fat? But there’s a third possibility: when we love someone, we see them in the best possible light. Instead of seeing an obese child, we see our daughter who jumps down the stairs to welcome us home from work. We see our son who loves to get dirty in the mud. When I read about the study, I tucked it away in my files. The next morning my wife and I took our two golden retrievers, Finnegan and Atticus, to the veterinarian. They’re both of our dogs, but Finnegan is mine and Atticus is my wife’s. They weighed Finnegan, who came in at a beefy 85 pounds. Then it was Atticus’s turn. “He’s much skinnier than Finnegan,” my wife, Alice, said. “Just look at him.” I looked and realized we weren’t seeing the same dog. “He looks the same to me. We feed him the same amount and give him the same amount of exercise.” “Nah, I bet he’s 70 pounds,” she said. They took Atticus away, weighed him, and returned with the results. He was exactly the same as Finnegan: 85 pounds. So, this finding might apply to dog owners, too.
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nathan_dewall
Migrated Account
07-20-2016
07:58 AM
Originally posted on June 2, 2014. We receive help every day. I don’t grow the food I eat, knit the clothes I wear, or assemble the TV I try to avoid. I don’t even cut my own hair. Nope, I rely on others to help me. But how do I get help when it involves asking? Amidst a recent report showing low levels of helpfulness among college professors (especially toward members of minority groups and women), I thought it would be good to help readers know how to increase helping. Here are the top 5 ways to do it (adapted from Latané and Darley, 1970). Notice help is needed. This goes both ways. I need to be aware that other people might need my help. I also need to make sure other people know I need help by asking. Realize when help is needed. If it’s an emergency, let people know it. Take personal responsibility for helping. Ignore what other people do. If you see someone in need, don’t wait for someone else to do the job. To quote Mahatma Ghandhi, “We need not wait to see what others do.” Make a decision to help. Think of this as the step between you wanting to help and you actually helping. Help! Now that you’ve made your decision, it’s time to put some feet on it. Take action and help.
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nathan_dewall
Migrated Account
07-20-2016
07:41 AM
Originally posted on October 2, 2014. Everything psychological is biological. Stress wreaks havoc on our immune system, increasing our risk for many diseases. Psychological disorders can make us feel physically sick. We feel the sting of rejection as real pain. Might a healthier body help us have a stronger mind? To find out, a group of Brazilian researchers recruited a group of women who underwent bariatric bypass surgery. Before and after their surgery, the women completed a measure of executive function — a test of how well people manage their mental processes. Not surprisingly, the bariatric bypass surgery caused the women to lose weight. It also reduced their inflammation and boosted brain activity in regions associated with cognitive function. But the coolest finding was that the women’s executive functioning improved. A healthier body related to a stronger mind. No matter how disconnected our mind and body might seem, they are close friends who rely on each other for everything. By improving our physical health, we can change not only the shape of our bodies but also strengthen our minds. http://www.talkpsych.com/talk-psych-blog/2014/9/22/can-a-lean-waist-strengthen-your-mind#commenting
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Author
07-19-2016
11:38 AM
Originally posted on May 28, 2014. Climate change is upon us. The recent National Climate Assessment, assembled by a large scientific panel, confirms that greenhouse gases continue to accumulate. The planet is warming. The West Antarctic ice sheet is doomed. The seas have begun rising. And more extreme weather will plague our future. Alas, most of the American public is not yet alarmed about this weapon of mass destruction. The 31 percent who in 1998 thought “the seriousness of global warming is generally exaggerated” increased to 42 percent in 2014. And the 34 percent of Americans who in 2014 told Gallup they worry “a great deal” about global warming was essentially the same as in 1989. Part of the problem is what psychologists and their students know as the availability heuristic. Our judgments get colored by mentally available events and images. And what’s more cognitively available than slow climate change is our recently experienced local weather (see here and here). Local recent temperature fluctuations tell us nothing about long-term planetary trends. (Our current weather is just weather.) Yet, given unusually hot local weather, people become more accepting of global climate warming, while a recent cold day reduces people’s concern about climate warming and overwhelms less memorable scientific data. Snow in March? “So much for global warming!” After Hurricane Sandy devastated New Jersey, its residents’ vivid experience of extreme weather increased their environmentalism. This suggests that a silver lining to the tragedy of more droughts, floods, heat waves, and other extreme weather may, in time, be increased public concern for climate change. In the meantime, to offer a vivid depiction of climate change, Cal Tech scientists have created an interactive map of global temperatures over the last 120 years.
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Author
07-19-2016
10:27 AM
Originally posted on August 21, 2014. One of psychology’s big discoveries is our almost irresistible tendency to judge the likelihood of events by how mentally available they are—a mental shortcut that Daniel Kahneman and Amos Tversky identified as “the availability heuristic.” Thus anything that makes information pop into mind—its vividness, recency, or distinctiveness—can make it seem commonplace. (Kahneman explores the power of this concept at length in Thinking Fast and Slow, which stands with William James’ Principles of Psychology on my short list of greatest-ever psychology books.) My favorite example of the availability heuristic at work is people’s misplaced fear of flying. As I document in the upcoming Psychology, 11th Edition, from 2009 to 2011 Americans were—mile for mile—170 times more likely to die in a vehicle accident than on a scheduled flight. When flying, the most dangerous part of our journey is typically the drive to the airport. In a late 2001 essay, I calculated that if—because of 9/11—we in the ensuing year flew 20 percent less and instead drove half those unflown miles, about 800 more people would die. German psychologist Gerd Gigerenzer later checked my estimate against actual traffic fatalities (why didn’t I think to do that?) and found that traffic fatalities did, indeed, jump after 9/11. Thanks to those readily available, horrific mental images, terrorists had killed more people on American highways than died on those four ill-fated planes. The availability heuristic operates in more mundane ways as well. This morning I awoke early at an airport hotel, where I had been waylaid after a flight delay. The nice woman working the breakfast bar told me of how she, day after day, meets waylaid passengers experiencing weather problems, crew delays, and mechanical problems. Her conclusion (from her mentally available sample of flyers): something so often goes awry that if she needed to travel, she would never fly. Vivid examples make us gasp. Probabilities we hardly grasp.
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Author
07-18-2016
01:09 PM
Originally posted on May 7, 2015. Despite concerns that video game-playing teaches social scripts for violence, recent research also suggests a cognitive benefit: sharpened visual attention, quickened reaction speed, and improved spatial abilities, such as eye-hand coordination. Experienced game players tend to be perceptually quick and astute. But a just-released pair of studies, by University of Oregon researcher Nash Unsworth and five collaborators, casts doubt on claims that video game-playing enhances cognitive abilities. The new studies confirmed a cognitive benefit when comparing extreme video-game players with nonplayers. But across broader and larger samples of people, game-playing correlated near zero with various cognitive abilities. “Overall, the current results suggest weak to nonexistent relations between video-game experience—across a variety of different games—and fundamental cognitive abilities (working memory, fluid intelligence, attention control, and speed of processing).” Two of the study’s co-authors, Zachary Hambrick and Randall Engle, have also published studies and research reviews that question the popular idea that brain-training games enhance older adults’ intelligence and memory. Despite the claims of companies marketing brain exercises, brain training appears to produce gains only on the trained tasks (without generalizing to other tasks). Moreover, though we might wish that thousands of hours of practice could transform us into superstar athletes or musicians, Hambrick’s other research shows that superstar achievers are distinguished at least as much by their extraordinary natural talent as by their self-disciplined daily routine. The opposite of a truth is sometimes a complementary truth. Educational interventions that aim to enhance grit, or that promote a “growth mindset” (rather than fatalistically seeing intelligence as fixed), also boost achievement. And in yet another new study, British children who display self-control become, as adults, less vulnerable to unemployment. So, video-game and brain training exercises appear to have limited cognitive benefits. Natural talent matters. Yet the disciplined ability to delay gratification and to sustain effort also matters. “If you want to look good in front of thousands,” goes a saying attributed to Damian Lillard, “you have to outwork thousands in front of nobody.” Hero Images/ Getty Images
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Author
07-18-2016
09:51 AM
Originally posted on January 12, 2016. Recent presidential debates offered a consensus message: be afraid. “They’re trying to kill us all,” warned Lindsay Graham. “America is at war,” echoed Ted Cruz. “Think about the mothers who will take those children tomorrow morning to the bus stop wondering whether their children will arrive back on that bus safe and sound,” cautioned Chris Christie. The terrorist threat is real, and its results horrific. With scenes from the Paris and San Bernardino attacks flooding our minds, the politics of fear has grown. Twenty-seven percent of Americans recently identified terrorism as their biggest worry—up from 8 percent just before the Paris attacks. In two new national surveys (here and here), terrorism topped the list of “most important” issues facing the country. We are, observed Senator Marco Rubio, “really scared and worried” . . . and thus the fears of Syrian refugees, or even all Muslims. We may, however, be too afraid of terrorism, and too little afraid of other much greater perils. Moreover, fearing the wrong things has social and political consequences, as I explain here (a site that also offers other behavioral scientists’ reflections on important scientific news).
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Author
07-18-2016
09:45 AM
Originally posted on February 2, 2016. You’ve likely heard the NPR ads for brain fitness games offered by Lumosity. “70 Million brain trainers in 182 countries challenge their brains with Lumosity,” declares its website. The hoped-for results range from enhanced cognitive powers to increased school and work performance to decreased late-life cognitive decline or dementia. But do brain-training games really makes us smarter or enlarge our memory capacity? In our just-released Exploring Psychology, 10th Edition, Nathan DeWall and I suggest “that brain training can produce short-term gains, but mostly on the trained tasks and not for cognitive ability in general.” As an earlier TalkPsych blog essay reported, Zachary Hambrick and Randall Engle have “published studies and research reviews that question the popular idea that brain-training games enhance older adults’ intelligence and memory. Despite the claims of companies marketing brain exercises, brain training appears to produce gains only on the trained tasks (without generalizing to other tasks).” And that is also the recently announced conclusion of the Federal Trade Commission (FTC), when fining Lumosity’s maker, Lumos Labs, $2 million for false advertising. As FTC spokesperson Michelle Rusk reported to Science, “The most that they have shown is that with enough practice you get better on these games, or on similar cognitive tasks...There’s no evidence that training transfers to any real-world setting.” Although this leaves open the possibility that certain other brain-training programs might have cognitive benefits, the settlement affirms skeptics who doubt that brain games have broad cognitive benefits.
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07-18-2016
08:30 AM
Originally posted on June 22, 2016. As every psychology student knows well, human perception is both a “bottom-up” and “top-down” process. Our perceptions are formed, bottom-up (from sensory input)...but also top-down (constructed by our experience and expectations). Top-down perception is usually illustrated visually. Reading from left to right, our expectations cause us to perceive the middle figure differently than when reading from above. And when first reading the phrase below, people often misperceive it: ...by seeing what they expect (and failing to detect the repeated word). The same constructive process influences what we hear. Told about a young couple that has been plagued by their experience with some bad sects, people may—depending on what is on their mind—hear something quite different (bad sex). The context of a sentence will determine whether you hear “the stuffy nose” or “the stuff he knows.” Likewise, the weather-forecasting “meteorologist” may become, in a discussion of a muscular kidney specialist, the “meaty urologist.” The reality of top-down hearing helps explain why theater instructors and directors, who are training their actors to project their voices, may not appreciate the hearing difficulty faced by those of us with hearing loss—and why we appreciate mic’d actors and the hearing assistive technology described here. The problem has two sources: Most theater directors hear normally, and thus may naturally assume that others hear what they hear. The directors already know what the words are. When my TV captioning is on, I can—thanks to top-down perception—hear the spoken words clearly. My expectations, formed by the captions, drive my perception. If I turn the captions off, I no longer understand the words. Play directors who know their scripts are like those of us who watch captioned TV. But their patrons are in the no-captions mode. Happily, here at my place called Hope (Hope College), hearing accessibility is being addressed. My theater colleagues are working to support their patrons with hearing loss—by seeking to understand their needs, by equipping their facilities with hearing assistance, and by welcoming feedback after plays.
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Expert
06-22-2016
03:06 AM
Theresa Wadkins (University of Nebraska – Kearney) has a quick, but powerful way to demonstrate schemas in action. On the day she covers schemas, Wadkins walks into class, approaches a student, and asks, “How are you? Are you having a good day?” After the student responds, sometimes in befuddlement, she returns to the front of the room and begins her lecture. A few minutes later, she returns to the student and asks, “How is everything?” Again, the student responds, even more perplexed. And then back to the lecture. For the third and final time, she returns to the same student and asks, “Can I get you anything?” Wadkins then explains to her students that we have different schemas for what happens in a classroom and what happens in a restaurant. While being asked such questions is peculiar for a classroom, we would be put off if we weren’t asked these very same questions by a server in a restaurant. If you’d like to expand on this activity, ask students – in small groups or through an online discussion board – to identify the schema characteristics of what happens when a customer visits a sit-down restaurant and the schema characteristics of what happens when a customer visits a fast-food restaurant. Invite students to share the characteristics of each that they generated. Summarize the responses into a coherent schema for each type of restaurant. Ask students to reflect – in small groups, through an online discussion board, or as a written assignment – on what would happen if they had no schema for a sit-down restaurant when they walked into one. Or if they had no schema for a fast-food restaurant when they walked into one. Or if they walked into one type of restaurant with the schema for the other type of restaurant in mind. For added discussion or writing assignment, invite students to identify times when a schema they had did not match the situation.
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Expert
02-17-2016
04:05 AM
How cool would it be if a couple cognitive psychologists decided to write a blog for students on how to study? Megan Smith (Rhode Island College) and Yana Weinstein (University of Massachusetts Lowell) have created LearningScientists.org. Their “[m]ission is to make scientific research more accessible to students and educators in order to increase the use of evidence-based study strategies among students.” Launched on Februrary 5, 2016, their first blog post, “Communication Breakdown Between Science and Practice in Education,” nicely explains why they decided to create this blog. In short, there needs to be a more direct pipeline between cognitive science and the people who use it, such as students and teachers. Those of us who teach psychology are professional interpreters and translators of psychological science, and as such, we have a responsibility to share what we know. Kudos to Drs. Smith and Weinstein for taking psychology to the streets. More recent blog posts include information on the testing effect and its benefits, the danger of relying on intuition, how confirmation bias can steer us wrong, and tips on how to study from a textbook by applying self-testing and spacing. Since their content is directed at students, I just added this blog as a feed to my course announcements. That means that every time a new blog post goes up, it will automatically be sent out to my students as a course announcement. While my college uses the Canvas learning management system (LMS), this ability should reside in whatever LMS your institution uses. To the people who run your LMS write, “I have an RSS feed (http://www.learningscientists.org/) I want to automatically push out to my students through our LMS, say, as an announcement. How can I do that?” While I love what Smith and Weinstein are doing, I’m not expecting huge changes in my students studying behavior. We know there is a (BIG) difference between knowing what we’re supposed to do and actually doing it. (Do you get as much exercise as you know you should? Do you eat as well as you know you should?) Of course we have to know what we should be doing – thus praise for their efforts – before we can start feeling guilty about not doing what we should be doing. Stephen Chew tackled the how-to-study problem in his 6-part How to Get the Most Out of Studying video series, and I know a number of faculty, in and out of psychology, who use at least parts of his series with their students. A couple years ago I did an hour-long session at my college titled The Science of Being a Student. It was recorded, so I have my Intro Psych students watch it and answer a few questions as an assignment. Students always report getting a lot out of it. But for most students, it has no discernible impact on exam grades. Perhaps for some students, they are looking for a magic bullet where none exists. Learning is hard work, and there is no way around that. But for those students who are ready to make a change in how they study, let’s make sure they know the best evidence-based techniques. And LearningScientists.org is a great place for our students to start.
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Expert
02-10-2016
04:02 AM
I admit it. Development is not my favorite Intro Psych chapter. That makes me extra thankful to Intro Psych textbook authors who put one of my favorite cognitive psych concepts in this chapter. Understanding schemas can help students get inside their own heads and realize that how they think the world works may not actually be how the world works. Also, and I have no evidence for this, understanding schemas may help students be more patient with others. “Oh! I can see what schema you’re working from. It’s wrong, but I can see it.” The website Not Always Right gives those working in customer service an opportunity to share some of their more frustrating or baffling interactions with customers. Not Always Learning does the same for education with both those working in education and students sharing their experiences. We have schemas for social interactions. We carry a set of assumptions for how different social interactions will go. Probably every barista has greeted a customer with “Good morning. How are you?” only to have the customer respond with “I’ll have a tall coffee” (I’m Feeling Pretty Coffee Myself Too). The customer’s schema for barista-interaction has the barista asking, “What can I get you?” (or, more and more frequently, what Starbucks has brought us, “What can I get started for you?”), so that is the question that is answered. In a noisy coffee shop with a sleep-deprived and not-yet-caffeinated customer, the actual question, “How are you?” may not have even been heard, and if it was, not processed. The customer relies on his or her schema to drive the interaction. We have schemas for how technology works. When a customer purchased a portable gaming system, the customer assumed that the system came with its own ability to connect to the Internet (Wireless, Clueless, Hopeless, Part 24). Through the interaction with the salesperson at the video game store, it becomes clear that the customer doesn’t have an accurate e schema for how the Internet works. While we’re not privy to the customer’s Internet experience, it’s reasonable to assume that the customer has a smartphone that doesn’t require anything special to connect to the Internet. It just does it. The customer’s schema for “connecting to the Internet” may include the idea that small electronics all come with an automatic ability to access the Internet. We have schemas for something as simple as how to make copies. A library patron has something in print, perhaps pages from a book, and wants a physical copy of it (Sloppy Copy). For those of us who spent too much of our time in college and grad school in front of copiers, our schemas for how to get a physical copy of book pages includes taking the book to the copier and, well, copying it. For those who grew up in a digital age, they are very familiar with printing, but probably not so much with copying. This patron was trying to figure out how to scan the book and then print it, not recognizing that photocopying directly was a possibility. And then try explaining mimeographs. As an out-of-class assignment or an in-class small group activity, send students to these websites, and ask them to find other examples of schemas gone awry.
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